
Using Device Tree Overlays, example on BeagleBone Cape add-on boards
The concept of Device Tree overlays The Device Tree language is a way to describe hardware that is present in a system and cannot be automatically detected. That’s the case of devices directly implemented on a System on a Chip, such as serial ports, Ethernet or Nand flash controllers. That’s also the case of devices connected to a number of buses, such as I2C and SPI, that do not provide mechanisms for dynamic enumeration and identification of devices. For a given CPU architecture (ARM, PowerPC, etc), such a description allows to have a unique kernel supporting many different systems with … Continue reading Using Device Tree Overlays, example on BeagleBone Cape add-on boards